![]() ![]() But that said to do everything I want I may need to get this to work in Canvas or WebGL. The initial plan is to have everything in SVG. Basic data can be brought in such as arm_scale=1.15. Hopefully we animate this more or less once, and that animation can be applied regardless of which skin. The avatars will need to be animated, and since users can choose from many parts, I need to make sure there is a good workflow. The skeletons will basically have the same number of joints, but some bones could be moved/scaled. ![]() For example they may want their creature to have larger ears angled down like a floppy ear bunny. They'll be able to pick from multiple heads, arms, bodies etc, and be able to set colors, positions, and scales. I am making a web app where users can create a custom avatar. I'm a Mechanical/Aerospace Engineer building a prototype myself and I have no formal training in this.
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